Facilities

  • Visa
  • Master Card
  • American Express
  • Pay Pal
  • Diners Club
  • Discover
  • Bitcoin
  • Western Union
  • JCB
  • Visa
  • Master Card
  • American Express
  • Pay Pal
  • Diners Club
  • Discover
  • Bitcoin
  • Western Union
  • JCB
Command Center (Level 1)Command Center (Level 2)Command Center (Level 3)
Requirements
*None.
Requirements
*6 Materials.
*2 Labor.
Requirements
*Knowledge of Computers.
*Power.
*10 Scraps of Circuitry.
*10 Materials.
*3 Labor.
Outpost Support
+2 Outpost Limit.
Outpost Support
+3 Outpost Limit.
Outpost Support
+4 Outpost Limit.
Base Management
Opens Base Screen. 
Base Management
Opens Base Screen. 
Base Management
Opens Base Screen.
Radio Menu Unlocks
Find Resources, Find Survivors.
Radio Menu Unlocks
Find Resources, Find Survivors.
Radio Menu Unlocks
Find Resources, Find Survivors.
Research New Territories
Region Exit Points Available.
Cost: 1 Labor. 
Research New Territories
Region Exit Points Available.
Cost: 1 Labor.
Satellite Broadcast
+10% Influence Gained for 46 Minutes.
Cost: 1 Labor.
Satellite Broadcast
+20% Influence Gained for 46 Minutes.
Cost: 1 Labor.
Drone Hacking
Recon Drone Available for 1 Hour.
Attack Drone Available for 1 Hour.
*Requires Knowledge of Computers.
*Requires Power.
Rewards: Knowledge of Programming.
Cost: 25 Parts , 1 Labor.
Storage (Level 1)Storage (Level 2)Heavy Duty Storage (Level 3)Refrigerated Storage (Level 3)Firesafe Storage (Level 3)Elaborate Storage (Unique)Grain Silo Storage (Unique)Warehouse Storage (Unique)Secure Lockers (Unique)
Requirements
*None.
Requirements
*6 Materials.
*2 Labor.
Requirements
*Knowledge of Construction.
*10 Materials.
*3 Labor.
Requirements
*Knowledge of Electricity.
*Power.
*10 Materials.
*3 Labor.
Requirements
*Knowledge of Munitions.
*Water.
*10 Materials.
*3 Labor.
Requirements
*None.
Requirements
*None.
Requirements
*None.
Requirements
*None.
Protected Storage
+25 Storage (All Resources).
Protected Storage
+35 Storage (All Resources). 
Protected Storage
+35 Storage (All Resources).
+20 Storage (Materials).
Protected Storage
+35 Storage (All Resources).
+20 Storage (Food & Meds).
Protected Storage
+35 Storage (All Resources).
+20 Storage (Ammo & Fuel).
Protected Storage
+55 Storage (All Resources).
Protected Storage
+35 Storage (All Resources).
+50 Max Food Storage.
Protected Storage
+35 Storage (All Resources).
+20 Storage (Materials).
+20 Storage (Ammo & Fuel).
+20 Storage (Food & Meds).
Protected Storage
+35 Storage (All Resources).
+20 Storage (Ammo & Fuel).
Withdraw a Rucksack
Take Food Rucksack.
Take Meds Rucksack.
Take Ammo Rucksack.
Take Materials Rucksack.
Take Fuel Rucksack.
Withdraw a Rucksack
Take Food Rucksack.
Take Meds Rucksack.
Take Ammo Rucksack.
Take Materials Rucksack.
Take Fuel Rucksack.
Withdraw a Rucksack
Take Food Rucksack.
Take Meds Rucksack.
Take Ammo Rucksack.
Take Materials Rucksack.
Take Fuel Rucksack.
Withdraw a Rucksack
Take Food Rucksack.
Take Meds Rucksack.
Take Ammo Rucksack.
Take Materials Rucksack.
Take Fuel Rucksack.
Withdraw a Rucksack
Take Food Rucksack.
Take Meds Rucksack.
Take Ammo Rucksack.
Take Materials Rucksack.
Take Fuel Rucksack.
Withdraw a Rucksack
Take Food Rucksack.
Take Meds Rucksack.
Take Ammo Rucksack.
Take Materials Rucksack.
Take Fuel Rucksack.
Withdraw a Rucksack
Take Food Rucksack.
Take Meds Rucksack.
Take Ammo Rucksack.
Take Materials Rucksack.
Take Fuel Rucksack.
Withdraw a Rucksack
Take Food Rucksack.
Take Meds Rucksack.
Take Ammo Rucksack.
Take Materials Rucksack.
Take Fuel Rucksack.
Withdraw a Rucksack
Take Food Rucksack.
Take Meds Rucksack.
Take Ammo Rucksack.
Take Materials Rucksack.
Take Fuel Rucksack.
Sort Ammo
Produces Random Ammo.
Cost: 1 Ammo.
Sort Ammo
Produces Random Ammo.
Cost: 1 Ammo.
Sort Ammo
Produces Random Ammo.
Cost: 1 Ammo.
Sort Ammo
Produces Random Ammo.
Cost: 1 Ammo.
Sort Ammo
Produces Random Ammo.
Cost: 1 Ammo.
Sort Ammo
Produces Random Ammo.
Cost: 1 Ammo.
Sort Ammo
Produces Random Ammo.
Cost: 1 Ammo.
Sort Ammo
Produces Random Ammo.
Cost: 1 Ammo.
Sort Ammo
Produces Random Ammo.
Cost: 1 Ammo.
Load Gas Can
Reward: +1 Gas Can.
Cost: 1 Fuel.
Load Gas Can
Reward: +1 Gas Can.
Cost: 1 Fuel.
Load Gas Can
Reward: +1 Gas Can.
Cost: 1 Fuel.
Load Gas Can
Reward: +1 Gas Can.
Cost: 1 Fuel.
Load Gas Can
Reward: +1 Gas Can.
Cost: 1 Fuel.
Load Gas Can
Reward: +1 Gas Can.
Cost: 1 Fuel.
Load Gas Can
Reward: +1 Gas Can.
Cost: 1 Fuel.
Load Gas Can
Reward: +1 Gas Can.
Cost: 1 Fuel.
Load Gas Can
Reward: +1 Gas Can.
Cost: 1 Fuel.
Scrap Materials for Parts
Reward: +15 Materials.
Cost: 1 Materials. 
Scrap Materials for Parts
Reward: +15 Materials.
Cost: 1 Materials. 
Scrap Materials for Parts
Reward: +15 Materials.
Cost: 1 Materials. 

Scrap Materials for Parts
Reward: +15 Materials.
Cost: 1 Materials. 
Scrap Materials for Parts
Reward: +15 Materials.
Cost: 1 Materials. 
Scrap Materials for Parts
Reward: +15 Materials.
Cost: 1 Materials. 
Scrap Materials for Parts
Reward: +15 Materials.
Cost: 1 Materials. 
Scrap Materials for Parts
Reward: +15 Materials.
Cost: 1 Materials. 
Scrap Materials for Parts
Reward: +15 Materials.
Cost: 1 Materials. 
Location \ Base
♜Justineau House.
♜Bridge Fort.
♜Barricaded Strip Mall.
♜Church on the Hill.
♜Corner Office.
♜Mohr & Mohr Distributing.
♜Whitney Field.
♜Squelones Brewing Company.
♜Camp Kelenqua.
♜Vogel House.
♜Knight's Family Drive-In.
♜Mike's Concrete.
♜Wheelhouse Truck Stop.
♜Cabin Park Motel.
♜Firewatch Fortress.
♜Lundegaard Lumber Mill.
♜Prescott Fire Station.
♜Rusty Rosie's.
♜Wally's Bar and Grill.
♜Clarington House.
Location \ BaseLocation \ Base

Location \ Base
♜Country Church.
Location \ Base
♜Container Fort.
Location \ Base
♜Loch & Keogh Self Storage.
Location \ Base
♜Mazzara Farm.
Location \ Base
♜Westen Builder Supply.
Location \ Base
♜Rural Police Station.
2 Parking Spots3 Parking Spots4 Parking Spots
Requirements
*None.
Requirements
*None.
Requirements
*None.
Grab Vehicle Supplies
Withdraw Items from Supply Locker
Withdraw Gas Can
Withdraw Toolkit
Withdraw Advanced Toolkit
Grab Vehicle Supplies
Withdraw Items from Supply Locker
Withdraw Gas Can
Withdraw Toolkit
Withdraw Advanced Toolkit
Grab Vehicle Supplies
Withdraw Items from Supply Locker
Withdraw Gas Can
Withdraw Toolkit
Withdraw Advanced Toolkit
Craft Items
Load Gas Can
Craft Items
Load Gas Can
Craft Items
Load Gas Can
Upgrade Car
Light Upgrade kit
Medium Upgrade kit
Heavy Upgrade kit
Upgrade Car
Light Upgrade kit
Medium Upgrade kit
Heavy Upgrade kit
Upgrade Car
Light Upgrade kit
Medium Upgrade kit
Heavy Upgrade kit
Location \ Base
♜Justineau House.
♜Corner Office.
♜Vogel House.
♜Wally's Bar and Grill.
♜Cabin Park Motel.
♜Clarington House.
♜Camp Kelenqua.
♜Mazzara Farm.
♜Firewatch Fortress.
Location \ Base
♜Bridge Fort.
♜Loch & Keogh Self Storage.
♜Container Fort.
♜Knight's Family Drive-In.
♜Barricaded Strip Mall.
♜Country Church.
♜Squelones Brewing Company.
♜Westen Builder Supply.
Location \ Base
♜Church on the Hill.
♜Mohr & Mohr Distributing.
♜Wheelhouse Truck Stop.
♜Mike's Concrete.
♜Rural Police Station.
♜Whitney Field.
♜Rusty Rosie's.
♜Lundegaard Lumber Mill.
♜Prescott Fire Station.
♜Jurassic Junction.
Sheltered Beds (Level 1)Sheltered Beds (Level 2)Outdoor Beds (Level 1)Outdoor Beds (Level 2)Double Bunk Room (Unique)
Bunkhouse (Unique)
Firefighter Bunks (Unique)
Firewatch Tower (Unique)
Master Bedroom (Unique)Crewhouse (Unique)Doorless Cells (Unique)
Requirements
*Small Slot (Indoor).
*3 Materials.
*1 Labor.
Requirements
*6 Materials.
*1 Labor.
Requirements
*Small Slot (Outdoor).
*3 Materials.
*1 Labor.
Requirements
*6 Materials.
*1 Labor.
Requirements
*None.
Requirements
*None.
Requirements
*None.
Requirements
*None.
Benefits
+2 Beds.
Benefits
+3 Beds.
+Facility Mod Slot.
Benefits
+2 Beds.
Benefits
+3 Beds.
+Facility Mod Slot.
Benefits 
+4 Beds.
+Facility Mod Slot.
Benefits
+2 Beds.
+3 Morale.
+Facility Mod Slot.
Benefits
+4 Beds.
Sturdy Construction (+3 Morale).
+Facility Mod Slot.
Benefits
+4 Beds.
Disadvantages Disadvantages
Daily Maintenance (Noisy)
(-1 Materials per day).
Disadvantages
It's cold out here! (-1 Morale).
Disadvantages
It's cold out here! (-1 Morale).
Daily Maintenance (Noisy)
(-1 Materials per day).
Disadvantages Disadvantages Disadvantages Disadvantages
-10 Morale
(Comfort Upgrade Removes
Morale Penalty).
Let Someone Take Over
Change Characters.
Let Someone Take Over
Change Characters.
Let Someone Take Over
Change Characters.
Let Someone Take Over
Change Characters.
Let Someone Take Over
Change Characters.
Let Someone Take Over
Change Characters.
Let Someone Take Over
Change Characters.
Let Someone Take Over
Change Characters.
Location \ Base
♜Bridge Fort.
♜Corner Office.
♜Loch & Keogh Self Storage.
♜Mike's Concrete.
♜Westen Builder Supply.
♜Westen Builder Supply.
♜Prescott Fire Station.
Location \ Base
♜Mohr & Mohr Distributing.
♜Cabin Park Motel.
♜Mike's Concrete.
♜Barricaded Strip Mall.
♜Whitney Field.
Location \ Base
♜Wheelhouse Truck Stop.
♜Whitney Field.
Location \ Base
♜Whitney Field.
Location \ Base
♜Vogel House.
♜Clarington House.
♜Camp Kelenqua.
♜Prescott Fire Station.
♜Firewatch Fortress.
Location \ Base
♜Vogel House.
♜Clarington House.
Location \ Base
♜Mazzara Farm.
Location \ Base
♜Rural Police Station.

Barracks (Level 1)Barracks (Level 2)Spartan Barracks (Level 2)Luxury Barracks (Level 2)Spartan Barracks (Level 2)
Requirements
*Large Slot (Outdoor).
*5 Materials.
*3 Labor.
Requirements
*Knowledge of Craftsmanship.
*10 Materials (3 if converted).
*4 Labor (2 if converted).
Requirements
*Warlord (Hero/Leader).
*10 Materials (5 if converted).
*4 Labor (2 if converted).
Requirements
*Builder (Hero/Leader).
*10 Materials (5 if converted).
*4 Labor (2 if converted).
Requirements
*None.

Benefits
+4 Beds.

Benefits
+6 Beds.
Benefits
+8 Beds.
Benefits
+5 Beds.
Spacious (+15 Morale).
Benefits
+8 Beds.
Disadvantages
-1 Materials per day, +1 Zombie Threat.
Daily Maintenance (Noisy)
(-1 Materials per day).
Disadvantages
-1 Materials per day, +1 Zombie Threat.
Daily Maintenance (Noisy)
(-1 Materials per day).
Disadvantages
-1 Materials per day, +1 Zombie Threat.
Daily Maintenance (Noisy)
(-1 Materials per day).
Close Quarters (-3 Morale).
Disadvantages
-1 Materials per day, +1 Zombie Threat.
Daily Maintenance (Noisy)
(-1 Materials per day).
Disadvantages
(None).

Location \ BaseLocation \ Base
Location \ Base
Location \ BaseLocation \ Base
♜Container Fort
Infirmary (Level 1)Infirmary (Level 2)Infirmary (Level 3)Urgent Care (Unique)Field Hospital
Requirements
*Small Slot (Indoor/Outdoor).
*3 Materials.
*1 Labor.
Requirements
*5 Cases of Chemicals.
*6 Materials.
*2 Labor.
Requirements
*Knowledge of Medicine.
*10 Cases of Chemicals.
*10 Materials.
*3 Labor.
Requirements
*2 Labor.
Requirements
*Sheriff (Hero/Leader).
*Large Slot (Outdoor).
*2 Cases of Chemicals.
*10 Materials.
*4 Labor.
Benefits
Passive Heals Community.
1 Plague Treatment Bed.
+Facility Mod Slot.
Benefits
Enhanced Passive Recovery
(Passive Heal: Health, Injuries).
2 Plague Treatment Bed.
+Facility Mod Slot.  
Benefits
Enhanced Passive Recovery
(Passive Heal: Health, Injuries).
3 Plague Treatment Bed.
+Facility Mod Slot.
Benefits
Enhanced Passive Recovery
(Passive Heal: Health, Injuries).
3 Plague Treatment Bed.
+Facility Mod Slot.
Benefits
Preventive Medicine (+10 Max Health).
Enhanced Passive Recovery
(Passive Heal: Health, Injuries).
3 Plague Treatment Bed.
+Facility Mod Slot.
Disadvantages
*Requires Meds in Storage.
Scrapes & Bruises (-2 Meds per day).
Disadvantages
*Requires Meds in Storage.
Scrapes & Bruises (-2 Meds per day).
Disadvantages
*Requires Meds in Storage.
Scrapes & Bruises (-2 Meds per day).
Daily Maintenance (Noisy)
(-1 Materials per day).
Disadvantages
*Requires Meds in Storage.
Scrapes & Bruises (-2 Meds per day).
Disadvantages
*Requires Meds in Storage.
Scrapes & Bruises (-2 Meds per day).
Daily Maintenance (Noisy)
(-1 Materials per day, +1 Zombie Threat).
Boost Infection Recovery
+100% Resting Infection Recovery for 1 Hour.
Cost: 15 Plague Samples, 2 Meds, 1 Labor.
*Knowledge of Pathology.
Boost Infection Recovery
+100% Resting Infection Recovery for 1 Hour.
Cost: 15 Plague Samples, 2 Meds, 1 Labor.
*Knowledge of Pathology.
Boost Infection Recovery
+100% Resting Infection Recovery for 1 Hour.
Cost: 15 Plague Samples, 2 Meds, 1 Labor.
*Knowledge of Pathology.
Boost Infection Recovery
+100% Resting Infection Recovery for 1 Hour.
Cost: 15 Plague Samples, 2 Meds, 1 Labor.
*Knowledge of Pathology.
Boost Infection Recovery
+100% Resting Infection Recovery for 1 Hour.
Cost: 15 Plague Samples, 2 Meds, 1 Labor.
*Knowledge of Pathology.
Injury & Trauma Recovery
+100% Injury & Trauma Recovery for 1 Hour.
Cost: 2 Meds, 1 Labor.
*Knowledge of Surgery.
Injury & Trauma Recovery
+100% Injury & Trauma Recovery for 1 Hour.
Cost: 2 Meds, 1 Labor.
*Knowledge of Surgery.
Injury & Trauma Recovery
+100% Injury & Trauma Recovery for 1 Hour.
Cost: 2 Meds, 1 Labor.
*Knowledge of Surgery.
Injury & Trauma Recovery
+100% Injury & Trauma Recovery for 1 Hour.
Cost: 2 Meds, 1 Labor.
*Knowledge of Surgery.
Injury & Trauma Recovery
+100% Injury & Trauma Recovery for 1 Hour.
Cost: 2 Meds, 1 Labor.
*Knowledge of Surgery.
Primary Care
+20 Max Health for 1 Hour.
Cost: 2 Meds, 1 Labor.
*Knowledge of Medicine.
Primary Care
+20 Max Health for 1 Hour.
Cost: 2 Meds, 1 Labor.
*Knowledge of Medicine.
Primary Care
+20 Max Health for 1 Hour.
Cost: 2 Meds, 1 Labor.
*Knowledge of Medicine.
Primary Care
+20 Max Health for 1 Hour.
Cost: 2 Meds, 1 Labor.
*Knowledge of Medicine.
Primary Care
+20 Max Health for 1 Hour.
Cost: 2 Meds, 1 Labor.
*Knowledge of Medicine.
Emergency Medicine
Instantly Remove Injuries and Trauma.
Cost: 2 Meds.
*Knowledge of Medicine.
Emergency Medicine
Instantly Remove Injuries and Trauma.
Cost: 2 Meds.
*Knowledge of Medicine.
Emergency Medicine
Instantly Remove Injuries and Trauma.
Cost: 2 Meds.
*Knowledge of Medicine.
Emergency Medicine
Instantly Remove Injuries and Trauma.
Cost: 2 Meds.
*Knowledge of Medicine.
Emergency Medicine
Instantly Remove Injuries and Trauma.
Cost: 2 Meds.
*Knowledge of Medicine.
Infection Therapy
Treat Infection, Active Character.
Cost: 3 Plague Samples
Infection Therapy
Treat Infection, Active Character.
Cost: 3 Plague Samples
Infection Therapy
Treat Infection, Active Character.
Cost: 3 Plague Samples
Infection Therapy
Treat Infection, Active Character.
Cost: 3 Plague Samples
Infection Therapy
Treat Infection, Active Character.
Cost: 3 Plague Samples.
Preduce Meds
+1 Meds.
Cost: 3 Cases of Chemicals,
3 Jugs of Ethanol, 8 Parts, 1 Labor.
Preduce Meds
+1 Meds.
Cost: 3 Cases of Chemicals,
3 Jugs of Ethanol, 8 Parts, 1 Labor.
Preduce Meds
+1 Meds.
Cost: 3 Cases of Chemicals,
3 Jugs of Ethanol, 8 Parts, 1 Labor.
Preduce Meds
+1 Meds.
Cost: 3 Cases of Chemicals,
3 Jugs of Ethanol, 8 Parts, 1 Labor.
Preduce Meds
+1 Meds.
Cost: 3 Cases of Chemicals,
3 Jugs of Ethanol, 8 Parts, 1 Labor.
Prepare Plague Cure
+1 vial Of Plague Cure.
Cost: 5 Plague Samples, 2 Meds.
Prepare Plague Cure
+1 vial Of Plague Cure.
Cost: 5 Plague Samples, 2 Meds.
Prepare Plague Cure
+1 vial Of Plague Cure.
Cost: 5 Plague Samples, 2 Meds.
Prepare Plague Cure
+1 vial Of Plague Cure.
Cost: 5 Plague Samples, 2 Meds.
Prepare Plague Cure
+1 vial Of Plague Cure.
Cost: 5 Plague Samples, 2 Meds.
Prepare Bulk Cure (Luxury Item)
+1 Case of Bulk Plague Cure.
Cost: 20 Plague Samples, 6 Meds.
Prepare Bulk Cure (Luxury Item)
+1 Case of Bulk Plague Cure.
Cost: 20 Plague Samples, 6 Meds.
Prepare Bulk Cure (Luxury Item)
+1 Case of Bulk Plague Cure.
Cost: 20 Plague Samples, 6 Meds.
Prepare Bulk Cure (Luxury Item)
+1 Case of Bulk Plague Cure.
Cost: 20 Plague Samples, 6 Meds.
Prepare Bulk Cure (Luxury Item)
+1 Case of Bulk Plague Cure.
Cost: 20 Plague Samples, 6 Meds.
Devide Bulk Cure
+4 Vial of Plague Cure
Cost: 1 Case of Bulk Plague Cure.
Devide Bulk Cure
+4 Vial of Plague Cure
Cost: 1 Case of Bulk Plague Cure.
Devide Bulk Cure
+4 Vial of Plague Cure
Cost: 1 Case of Bulk Plague Cure.
Devide Bulk Cure
+4 Vial of Plague Cure
Cost: 1 Case of Bulk Plague Cure.
Devide Bulk Cure
+4 Vial of Plague Cure
Cost: 1 Case of Bulk Plague Cure.
Craft Bandages
+4 Bandages.
Cost: 2 Meds, 13 Parts.
*Knowledge of Medicine.
Craft Bandages
+4 Bandages.
Cost: 2 Meds, 13 Parts.
*Knowledge of Medicine.
Craft Bandages
+4 Bandages.
Cost: 2 Meds, 13 Parts.
*Knowledge of Medicine.
Craft Bandages
+4 Bandages.
Cost: 2 Meds, 13 Parts.
*Knowledge of Medicine.
Craft Bandages
+4 Bandages.
Cost: 2 Meds, 13 Parts.
*Knowledge of Medicine.
Craft Weak Painkillers
+6 Bottle of Weak Painkillers.
Cost: 2 Meds.
*Water.
Craft Weak Painkillers
+6 Bottle of Weak Painkillers.
Cost: 2 Meds.
*Water.
Craft Weak Painkillers
+6 Bottle of Weak Painkillers.
Cost: 2 Meds.
*Water.
Craft Weak Painkillers
+6 Bottle of Weak Painkillers.
Cost: 2 Meds.
*Water.
Craft Weak Painkillers
+6 Bottle of Weak Painkillers.
Cost: 2 Meds.
*Water.
Craft Painkillers
+6 Bottle of Painkillers.
Cost: 2 Jugs of Ethanol, 2 Meds.
*Water.
Craft Painkillers
+6 Bottle of Painkillers.
Cost: 2 Jugs of Ethanol, 2 Meds.
*Water.
Craft Painkillers
+6 Bottle of Painkillers.
Cost: 2 Jugs of Ethanol, 2 Meds.
*Water.
Craft Painkillers
+6 Bottle of Painkillers.
Cost: 2 Jugs of Ethanol, 2 Meds.
*Water.
Craft Strong Painkillers
+6 Bottle of Strong Painkillers.
Cost: 4 Jugs of Ethanol, 2 Meds.
*Knowledge of Pharmacology.
*Water.
Craft Strong Painkillers
+6 Bottle of Strong Painkillers.
Cost: 4 Jugs of Ethanol, 2 Meds.
*Knowledge of Pharmacology.
*Water.
Craft Strong Painkillers
+6 Bottle of Strong Painkillers.
Cost: 4 Jugs of Ethanol, 2 Meds.
*Knowledge of Pharmacology.
*Water.
Craft First Aid Kits
+2 First Aid Kit.
Cost: 2 Jugs of Ethanol, 2 Meds, 13 Parts.
*Knowledge of Medicine.
*Water.
Craft First Aid Kits
+2 First Aid Kit.
Cost: 2 Jugs of Ethanol, 2 Meds, 13 Parts.
*Knowledge of Medicine.
*Water.
Craft First Aid Kits
+2 First Aid Kit.
Cost: 2 Jugs of Ethanol, 2 Meds, 13 Parts.
*Knowledge of Medicine.
*Water.


Physical Therapy (Community)
Community: Heal All Injuries & Trauma
Cost: 8 Meds, 1 Labor.


Infection Therapy (Community)
Community: Heal All Infection
Cost: 8 Meds, 1 Labor.
Location / BaseLocation / BaseLocation / BaseLocation / Base
♜Barricaded Strip Mall.

Location / Base
Garden (Level 1)
Food Production
Garden (Level 2)
Food Production
Garden (Level 3)
Food Production
Hydroponics
Food Production
Farm (Level 1)
Food Production
Farm (Level 2)
Food Production
Farm (Level 3)
Food Production
Requirements
*Small Slot (Outdoor).
*6 Materials.
*2 Labor.
Requirements
*Water.
*5 Boxes of Seeds.
*6 Materials.
*2 Labor.
Requirements
*Knowledge of Agriculture.
*Water.
*10 Boxes of Seeds.
*10 Materials.
*3 Labor.
Requirements
*Small Slot (Indoor/Outdoor).
*Knowledge of Utilities.
*Power
*Water.
*1 Boxes of Seeds.
*2 Scraps of Circuitry. 
*5 Materials.
*3 Labor.
Requirements
*Large Slot (Outdoor).
*1 Box of Seeds.
*5 Materials.
*3 Labor.
Requirements
*Knowledge of Gardening.
*Water.
*5 Boxes of Seeds.
*6 Materials.
*4 Labor.
Requirements
*Knowledge of Agriculture.
*Trader (Hero/Leader).
*Water.
*10 Boxes of Seeds.
*14 Materials.
*4 Labor.
Benefits
+1 Food per day.
+Facility Mod Slot.
Benefits
+2 Food per day.
+Facility Mod Slot.
Benefits
+2 Food per day.
+Facility Mod Slot.
Benefits
+3 Food per day.
+Facility Mod Slot.
Benefits
+2 Food per day.
+Facility Mod Slot.
Benefits
+3 Food per day.
+Facility Mod Slot.
Benefits
+3 Food per day.
+Facility Mod Slot.
Disadvantages
Daily Maintenance
(-1 Materials per day).
Disadvantages
Daily Maintenance
(-1 Materials per day).
Disadvantages
Daily Maintenance
(-1 Materials per day).
Disadvantages
Daily Maintenance (Noisy)
(-1 Materials per day).
Disadvantages
Daily Maintenance
(-1 Materials per day).
Boost Yields
+50% Food per day (This
Facility) for 1 Hour 31 Minutes.
Cost: 1 Box of Seeds, 1 Labor.
*Knowledge of Gardening.
Boost Yields
+50% Food per day (This
Facility) for 1 Hour 31 Minutes.
Cost: 1 Box of Seeds, 1 Labor.
*Knowledge of Gardening.
Boost Yields
+50% Food per day (This
Facility) for 1 Hour 31 Minutes.
Cost: 1 Box of Seeds, 1 Labor.
*Knowledge of Gardening.
Boost Yields
+50% Food per day (This
Facility) for 1 Hour 31 Minutes.
Cost: 1 Box of Seeds, 1 Labor.
*Knowledge of Gardening.
Boost Yields
+50% Food per day (This
Facility) for 1 Hour 31 Minutes.
Cost: 1 Box of Seeds, 1 Labor.
*Knowledge of Gardening.
Boost Yields
+50% Food per day (This
Facility) for 1 Hour 31 Minutes.
Cost: 1 Box of Seeds, 1 Labor.
*Knowledge of Gardening.
Boost Yields
+50% Food per day (This
Facility) for 1 Hour 31 Minutes.
Cost: 1 Box of Seeds, 1 Labor.
*Knowledge of Gardening.
Gardening Study
+2 Food, +1 Gardening Textbook.
Cost: 40 Boxes of Seeds, 1 Labor.
Gardening Study
+2 Food, +1 Gardening Textbook.
Cost: 40 Boxes of Seeds, 1 Labor.
Gardening Study
+2 Food, +1 Gardening Textbook.
Cost: 40 Boxes of Seeds, 1 Labor.
Gardening Study
+2 Food, +1 Gardening Textbook.
Cost: 40 Boxes of Seeds, 1 Labor.
Gardening Study
+2 Food, +1 Gardening Textbook.
Cost: 40 Boxes of Seeds, 1 Labor.
Gardening Study
+2 Food, +1 Gardening Textbook.
Cost: 40 Boxes of Seeds, 1 Labor.
Replant: Medicinal Herbs
Convert to +Meds per day.
Cost: 2 Boxes of Seeds, 1 Labor.
*Knowledge of Gardening.
Replant: Medicinal Herbs
Convert to +Meds per day.
Cost: 2 Boxes of Seeds, 1 Labor.
*Knowledge of Gardening.

Replant: Medicinal Herbs
Convert to +Meds per day.
Cost: 2 Boxes of Seeds, 1 Labor.
*Knowledge of Gardening.
Replant: Medicinal Herbs
Convert to +Meds per day.
Cost: 3 Boxes of Seeds, 1 Labor.
*Knowledge of Herbalism.
*Water.
*Power.
Replant: Medicinal Herbs
Convert to +Meds per day.
Cost: 2 Boxes of Seeds, 1 Labor.
*Knowledge of Gardening.
Replant: Medicinal Herbs
Convert to +Meds per day.
Cost: 2 Boxes of Seeds, 1 Labor.
*Knowledge of Gardening.
Replant: Medicinal Herbs
Convert to +Meds per day.
Cost: 2 Boxes of Seeds, 1 Labor.
*Knowledge of Gardening.
Improved Production (Passive)
+1 Food per day (Additional).
*Knowledge of Agriculture.
Improved Production (Passive)
*Knowledge of Utilities.
Improved Production (Passive)
+1 Food per day (Additional).
*Knowledge of Agriculture.

Garden (Level 1)
Meds Production
Garden (Level 2)
Meds Production
Garden (Level 3)
Meds Production
Hydroponics
Meds Production
Farm (Level 1)
Meds Production
Farm (Level 2)
Meds Production
Farm (Level 3)
Meds Production
Requirements
*Small Slot (Outdoor).
*6 Materials.
*2 Labor.
Requirements
*Water.
*5 Boxes of Seeds.
*6 Materials.
*2 Labor.
Requirements
*Knowledge of Herbalism.
*Water.
*10 Boxes of Seeds.
*10 Materials.
*3 Labor.
Requirements
*Small Slot (Indoor/Outdoor).
*Knowledge of Utilities.
*Power
*Water.
*1 Boxes of Seeds.
*2 Scraps of Circuitry. 
*5 Materials.
*3 Labor.
Requirements
*Large Slot (Outdoor).
*1 Box of Seeds.
*5 Materials.
*3 Labor.
Requirements
*Knowledge of Gardening.
*Water.
*5 Boxes of Seeds.
*6 Materials.
*4 Labor.
Requirements
*Knowledge of Herbalism.
*Trader (Hero/Leader).
*Water.
*10 Boxes of Seeds.
*14 Materials.
*4 Labor.
Benefits
+1 Meds per day.
+Facility Mod Slot.
Benefits
+2 Meds per day.
+Facility Mod Slot.
Benefits
+2 Meds per day.
+Facility Mod Slot.
Benefits
+3 Meds per day.
+Facility Mod Slot.
Benefits
+2 Meds per day.
+Facility Mod Slot.
Benefits
+3 Meds per day.
+Facility Mod Slot.
Benefits
+3 Meds per day.
+Facility Mod Slot.
Disadvantages
Daily Maintenance
(-1 Materials per day).
Disadvantages
Daily Maintenance
(-1 Materials per day).
Disadvantages
Daily Maintenance
(-1 Materials per day).
Disadvantages
Daily Maintenance (Noisy)
(-1 Materials per day).
Disadvantages
Daily Maintenance
(-1 Materials per day).
Boost Yields
+50% Meds per day (This
Facility) for 1 Hour 31 Minutes.
Cost: 1 Box of Seeds, 1 Labor.
*Knowledge of Gardening.
Boost Yields
+50% Meds per day (This
Facility) for 1 Hour 31 Minutes.
Cost: 1 Box of Seeds, 1 Labor.
*Knowledge of Gardening.
Boost Yields
+50% Meds per day (This
Facility) for 1 Hour 31 Minutes.
Cost: 1 Box of Seeds, 1 Labor.
*Knowledge of Gardening.
Boost Yields
+50% Meds per day (This
Facility) for 1 Hour 31 Minutes.
Cost: 1 Box of Seeds, 1 Labor.
*Knowledge of Gardening.
Boost Yields
+50% Meds per day (This
Facility) for 1 Hour 31 Minutes.
Cost: 1 Box of Seeds, 1 Labor.
*Knowledge of Gardening.
Boost Yields
+50% Meds per day (This
Facility) for 1 Hour 31 Minutes.
Cost: 1 Box of Seeds, 1 Labor.
*Knowledge of Gardening.
Boost Yields
+100% Meds per day (This
Facility) for 1 Hour 31 Minutes.
Cost: 1 Box of Seeds, 1 Labor.
*Knowledge of Gardening.
Gardening Study
+2 Food, +1 Gardening Textbook.
Cost: 40 Boxes of Seeds, 1 Labor.
Gardening Study
+2 Food, +1 Gardening Textbook.
Cost: 40 Boxes of Seeds, 1 Labor.
Gardening Study
+2 Food, +1 Gardening Textbook.
Cost: 40 Boxes of Seeds, 1 Labor.
Gardening Study
+2 Food, +1 Gardening Textbook.
Cost: 40 Boxes of Seeds, 1 Labor.
Gardening Study
+2 Food, +1 Gardening Textbook.
Cost: 40 Boxes of Seeds, 1 Labor.
Gardening Study
+2 Food, +1 Gardening Textbook.
Cost: 40 Boxes of Seeds, 1 Labor.
Replant: Food
Convert to +Food per day.
Cost: 2 Boxes of Seeds, 1 Labor.
Replant: Food
Convert to +Food per day.
Cost: 2 Boxes of Seeds, 1 Labor.
*Water.

Replant: Food
Convert to +Food per day.
Cost: 2 Boxes of Seeds, 1 Labor.
*Knowledge of Gardening.
Replant: Food
Convert to +Food per day.
Cost: 3 Boxes of Seeds, 1 Labor.
*Knowledge of Utilities.
*Water.
*Power.
Replant: Food
Convert to +Food per day.
Cost: 2 Boxes of Seeds, 1 Labor.
*Knowledge of Gardening.
Replant: Food
Convert to +Food per day.
Cost: 3 Boxes of Seeds, 2 Labor.
*Knowledge of Gardening.
*Water.
Replant: Food
Convert to +Food per day.
Cost: 3 Boxes of Seeds, 2 Labor.
*Knowledge of Gardening.
Improved Production (Passive)
+1 Meds per day (Additional).
*Knowledge of Herbalism.
Improved Production (Passive)
*Knowledge of Utilities.
Improved Production (Passive)
+1 Meds per day (Additional).
*Knowledge of Agriculture.
Staging Area
Requirements
*Large Slot (Outdoor).
*5 Materials.
*2 Labor.
Benefits
Proper Maintenance
(Free Upkeep For All Facilities).
Building Prep
+50% Global Build Action Speed for 1 Hour.
Cost: 30 Parts, 1 Labor.
Professional Construction
+75% Global Build Action Speed for 1 Hour.
Cost: 50 Parts, 1 Labor.
*Knowledge of Construction.
Watchtower (Level 1)Watchtower (Level 2)Sniper TowerFortified Bleachers
Requirements
*Small Slot (Outdoor).
*5 Materials.
*1 Labor.
Requirements
*5 Scraps of Circuitry.
*6 Materials.
*2 Labor.
Requirements
*Builder.
*Large Slot (Outdoor).
*2 Cases of Chemicals.
*10 Materials.
*4 Labor.

Requirements
*None.

Benefits
Armed Guard (One Active Guard).
Active Defense (-1 Zombie Threat).
Benefits
Armed Guard (One Active Guard).
Additional Guard (Second Active Guard).
Active Defense (-2 Zombie Threat).
Benefits
Armed Guard (One Active Guard).
Additional Guard (Second Active Guard).
Active Defense (-2 Zombie Threat).
Dedicated Sniper (Radio Unlocks: Sniper Tower).
Benefits
Armed Guard (One Active Guard).
Additional Guard (Second Active Guard).
Active Defense (-2 Zombie Threat).
Disadvantages
Cost of Doing Business (-1 Ammo Per Day).
Requires Ammo in Storage.
Disadvantages
Daily Maintenance (-1 Materials Per Pay).
Cost of Doing Business (-1 Ammo Per Day).
Requires Ammo in Storage.
Disadvantages
Daily Maintenance (Noisy)(-1 Materials Per Day).
Cost of Doing Business (-1 Ammo Per Day).
Requires Ammo in Storage.
Disadvantages
Cost of Doing Business (-1 Ammo Per Day).
Requires Ammo in Storage.
Location \ Base Location \ Base Location \ Base
Location \ Base
♜Whitney Field.
Workshop (Level 1)Workshop (Level 2)Workshop (Level 3)
Requirements
*Small Slot (Indoor/Outdoor).
*3 Materials.
*1 Labor.
Requirements
*10 Scraps of Circuitry.
*6 Materials.
*2 Labor.
Requirements
*Knowledge of Mechanics.
*10 Scraps of Circuitry.
*10 Materials.
*3 Labor.
Benefits
+Facility Mod Slot.
Benefits
Materials Recycling (+1 Materials per day).
+Facility Mod Slot.
Benefits
Materials Recycling (+1 Materials per day).
+Facility Mod Slot.
Craft Soda Can Bombs
+3 Soda Can Bomb.
Cost: 1 Ammo, 10 Parts.
Craft Soda Can Bombs
+3 Soda Can Bomb.
Cost: 1 Ammo, 10 Parts.
Craft Soda Can Bombs
+3 Soda Can Bomb.
Cost: 1 Ammo, 10 Parts.
Craft Pipe Bombs
+3 Pipe Bomb.
Cost: 1 Ammo, 25 Parts.
*Power.
Craft Pipe Bombs
+3 Pipe Bomb.
Cost: 1 Ammo, 25 Parts.
*Power.
Craft Pipe Bombs
+3 Pipe Bomb.
Cost: 1 Ammo, 25 Parts.
*Power.
Craft Box Mines
+3 Box Mines.
Cost: 2 Ammo, 40 Parts.
*Knowledge of Mechanics.
Craft Box Mines
+3 Box Mines.
Cost: 2 Ammo, 40 Parts.
*Knowledge of Mechanics.
Craft Box Mines
+3 Box Mines.
Cost: 2 Ammo, 40 Parts.
*Knowledge of Mechanics.
Craft Firecrackers
+5 Roll of Firecrackers.
Cost: 10 Parts.
Craft Firecrackers
+5 Roll of Firecrackers.
Cost: 10 Parts.
Craft Firecrackers
+5 Roll of Firecrackers.
Cost: 10 Parts.
Craft Crossbow Bolts
+30 Standard Bolt.
Cost: 2 Materials, 20 Parts.
Craft Crossbow Bolts
+30 Standard Bolt.
Cost: 2 Materials, 20 Parts. 
Craft Crossbow Bolts
+30 Standard Bolt.
Cost: 2 Materials, 20 Parts. 
Craft Light Bolts
+45 Light Bolt.
Cost: 2 Materials, 20 Parts.
Craft Light Bolts
+45 Light Bolt.
Cost: 2 Materials, 20 Parts.
Craft Light Bolts
+45 Light Bolt.
Cost: 2 Materials, 20 Parts.
Produce Ammo
+2 Ammo.
Cost: - Cases of Chemicals, - Parts, - Labor.
Produce Ammo
+2 Ammo.
Cost: - Cases of Chemicals, - Parts, - Labor.
Produce Ammo
+2 Ammo.
Cost: - Cases of Chemicals, - Parts, - Labor.
Repair Equipped Ranged Weapon
Cost: *Parts.
Repair Equipped Ranged Weapon
Cost: *Parts.
Repair Equipped Ranged Weapon
Cost: *Parts.
Repair Equipped Melee Weapon
Cost: *Parts.
Repair Equipped Melee Weapon
Cost: *Parts.
Repair Equipped Melee Weapon
Cost: *Parts.
Salvage Equipped Ranged Weapon
+*Parts.
Salvage Equipped Ranged Weapon
+*Parts.
Salvage Equipped Ranged Weapon
+*Parts.
Salvage Equipped Melee Weapon
+*Parts.
Salvage Equipped Melee Weapon
+*Parts.
Salvage Equipped Melee Weapon
+*Parts.
Salvage Weapon Remains
+*Parts.
Cost: 1 Pile of Weapon Remains, 1 Labor.
Salvage Weapon Remains
+*Parts.
Cost: 1 Pile of Weapon Remains, 1 Labor.
Salvage Weapon Remains
+*Parts.
Cost: 1 Pile of Weapon Remains, 1 Labor.
Craft Molotovs
+6 Molotov.
Cost: 2 Fuel, 30 Parts.
Craft Molotovs
+6 Molotov.
Cost: 2 Fuel, 30 Parts.
Craft Fuel Bombs
+6 Fuel Bombs.
Cost: 2 Cases of Chemicals, 2 Fuel, 40 Parts.
*Power.
Craft Fuel Bombs
+6 Fuel Bombs.
Cost: 2 Cases of Chemicals, 2 Fuel, 40 Parts.
*Power.
Craft Improvised Suppresor
+1 Improvised Suppresor.
Cost: 40 Parts.
Craft Improvised Suppresor
+1 Improvised Suppresor.
Cost: 40 Parts.
Craft Homemade Crossbow
+1 Homemade Crossbow.
Cost: 3 Materials, 100 Parts.
*Knowledge of Mechanics.
Craft Homemade Crossbow
+1 Homemade Crossbow.
Cost: 3 Materials, 100 Parts.
*Knowledge of Mechanics.
Craft Fireworks
+5 Tube of Fireworks.
Cost: 1 Ammo, 30 Parts.
*Knowledge of Chemistry.
Craft Fireworks
+5 Tube of Fireworks.
Cost: 1 Ammo, 30 Parts.
*Knowledge of Chemistry.
Craft Toolkit
+1 Toolkit.
Cost: 50 Parts.
*Knowledge of Mechanics.
Craft Toolkit
+1 Toolkit.
Cost: 50 Parts.
*Knowledge of Mechanics.
Craft C4 Charges
+6 C4 Charges.
Cost: 12 Cases of Chemicals,
6 Scraps of Circuitry, 100 Parts.
*Knowledge of Munitions.
*Knowledge of Electronics.
Craft Remote Box Mines
+6 Remote Box Mines.
Cost: 4 Scraps of Circuitry,
2 Ammo, 50 Parts.
*Knowledge of Programming.
Craft Whistling Box Mines
+6 Whistling Box Mines.
Cost: 2 Cases of Chemicals,
2 Ammo, 50 Parts.
*Knowledge of Mechanics.
Craft Thermite Grenades
+6 Thermite Grenades.
Cost: 4 Cases of Chemicals,
2 Fuel, 1 Ammo, 50 Parts.
*Knowledge of Munitions.
Craft Advanced Toolkit
+1 Advanced Toolkit.
Cost: 75 Parts.
*Knowledge of Automechanics.
Kitchen (Level 1)Kitchen (Level 2)
Requirements
*Small Slot (Indoor/Outdoor).
*5 Materials.
*1 Labor.
Requirements
*Knowledge of Cooking.
*5 Jugs of Alcohol.
*6 Materials.
*2 Labor.
Fighting Gym (Level 1)Fighting Gym (Level 2)
Requirements
*Small Slot (Indoor/Outdoor).
*5 Materials.
*2 Labor.
Requirements 
Latrine (Level 1)Latrine (Level 2)
Requirements
*Small Slot (Outdoor).
*1 Case of Chemicals.
*1 Materials.
*2 Labor.
Requirements 
GeneratorSolar Array
Requirements
*Small Slot (Outdoor).
*5 Materials.
*3 Labor.
Requirements
*Large Slot (Outdoor).
*Knowledge of Electricity.
*10 Scraps of Circuitry.
*10 Materials.
*4 Labor.
Shooting Range (Level 1)Shooting Range (Level 2)
Requirements
*Small Slot (Indoor/Outdoor).
*5 Materials.
*2 Labor.
Requirements
*Sheriff (Hero/Leader).
*10 Scraps of Circuitry.
*10 Materials.
*2 Labor.
Benefits
Best Practices (+25% Shooting Experience Rate).
Stamina Training (+20 Max Stamina).
+Facility Mod Slot.
Benefits
Best Practices (+25% Shooting Experience Rate).
Measured Analysis (+25% Wits Experience Rate).
Stamina Training (+20 Max Stamina).
+Facility Mod Slot.
Disadvantages
Daily Maintenance (Noisy)
(-1 Materials per day, +1 Zombie Threat).
Training Regimen: Shooting
Community Improves Shooting.
Cost: 1 Ammo, 1 Labor.
Training Regimen: Shooting
Community Improves Shooting.
Cost: 1 Ammo, 1 Labor.
Still (Level 1)Still (Level 2)
Requirements
*Small Slot (Outdoor).
*Knowledge of Chemistry.
*5 Materials.
*2 Labor.
Requirements
*Trader (Hero/Leader).
*Knowledge of Chemistry.
*10 Jugs of Ethanol.
*6 Materials.
*2 Labor.
Benefits
Purified Drinking Water (+3 Morale).
*Water.
Benefits
Purified Drinking Water (+3 Morale).
*Water.
Disadvantages
Daily Maintenance (Noisy)
(-1 Materials per day).
Convert Food into Fuel
+2 Fuel.
Cost: 3 Food, 1 Labor.
*Knowledge of Chemistry.
Convert Food into Fuel
+2 Fuel.
Cost: 3 Food, 1 Labor.
*Knowledge of Chemistry.
Collect Water
Base-wide Water for 1 Hour.
Cost: 1 Labor.
Collect Water
Base-wide Water for 1 Hour.
Cost: 1 Labor.
Convert Ethanol to Whiskey
+3 Jug of Homemade Whiskey.
Cost: 5 Jugs of Ethanol, 1 Labor.
*Knowledge of Chemistry.
Convert Food into Ethanol
+5 Jugs of Ethanol.
Cost: 3 Food, 1 Labor.
*Knowledge of Chemistry.
Lounge
Requirements
*Large Slot (Outdoor).
*5 Materials.
*1 Labor. 
Rain Collector
Requirements
*Small Slot (Outdoor).
*1 Materials.
*1 Labor.
Benefits
Staying Hydrated (+1 Morale).
+Facility Mod Slot.
Collect Water
Base-wide Water for 1 Hour.
Cost: 1 Labor.
Forge
Requirements
*Large Slot (Outdoor).
*Knowledge of Craftsmanship.
*2 Cases of Chemicals.
*10 Materials.
*4 Labor.
Auto Shop
Requirements
*Large Slot (Outdoor).
*Knowledge of Automechanics.
*2 Scraps of Circuitry.
*10 Materials.
*4 Labor.
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